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The Outworlds 
Realms of Distraction, Deception & Decay

"The Outworlds don’t kill you with weapons. They lull you with dreams. Stay too long, and you forget what was real to begin with."

Seraph Leaone, Rebellion Operative

The Outworlds—a vast collection of fragmented, lawless, and illusionary realms—were never meant to exist. They are the result of the Great Fracture, where reality split and left behind broken echoes of civilization. While some Outworlds thrive under the illusion of progress, power and manipulation, others have fallen into complete chaos, driven by the insatiable pull of The Wanting.

 

These worlds serve as both a distraction and a test—offering souls either an escape from truth or a path to awakening through deception. Most people who inhabit the out worlds have little awareness of the happenings in the rest of the cosmos and with no interest to know. The generational conditioning of each culture has narrowed the minds to only register the needs of their own reality.

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​The Rise of the Outworlds (2090 - 2375 E.R. Earth Records)​​

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The Great Fracturing Hits Earth (6000 B.C.E Earth Records)​

The shift in vibration was experienced as a mass trauma. Following a period of intense chaos, humans fell into deep survival patterns. It's recognised around 1600 C.E. the consciousness of the collective slowly began to emerge from deep shadow and survival patterns. Then a gradual shift towards over-identification with constructed identity emerged within cultures. By the late 1800's psychic and energetic fragmentation had begun forming irreconcilable variations of common reality, continuing patterns of dependency on external systems, and disembodiment from feeling.

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Missed Awakening (2025 E.R. Earth Records)

At the end of the Piscean Age, a rare planetary alignment offered humanity a window of possibility — an opportunity for collective ascension, a chance for cohesion, unity, and awakening. But the moment passed largely unnoticed. Distraction, digital sedation, and consumerism severed the moment. People were too absorbed in the illusory online reality and identity games to feel the shift. This mass disconnection from self and soul, seeded what would become  birth of the Outworlds.

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2030 E.R. Earth Records

The psychic rupturing caused by the Great Fracture continued to affected all aspects of life on the planet. There seemed to be a dramatic increase in the ways fragmentations began to manifest. People lost the ability to truly see, hear, or feel one another. This is when cases of the neuro-virus known as 'the Wanting' were first recorded, consumerism soared, identities hardened, common sense dissolved completely. Cultures drifted apart, and the very fabric of shared consciousness began to unravel. What followed was not a cataclysm of war, but a slow erosion of meaning—a spiritual disintegration.

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The Harmonic Warning (circa 2035 E.R.): A group of mystics, seers, and indigenous scientists warned of the deep impact of the fracturing and The Wanting, but their message was lost in the noise. This could be the origins of the proto-Aquarian Rebellion.

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By 2040, the psychic shockwaves of the Great Fracture increased momentum leading to an interdimensional collapse of coherence. Nearly every structure of Earth’s civilization was affected to an irreversible point: 

  • Language became hollow.

  • Empathy collapsed.

  • Connection gave way to and increase in noise.

This was the era when The Wanting began to fully embed itself into human thought patterns.
It rewrote values, hijacked desires, and restructured identity around consumption, validation, and performance.
 Communities fragmented into aesthetic tribes. Belief hardened through high-style branding.

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2050–2100 E.R. – The Rise of Hyper-Individualism

Technological advancements became spiritual surrogates. Emotional labor was outsourced to AI. Neural-algorithms replaced intuition. Governments collapsed slowly — not in violence, but in irrelevance. People began living entirely in reality bubbles, constantly customized by preference and bias. Even in nature, no one could feel the Earth anymore.

 

It was around this time that the first “unacknowledged migrations” began to recognized colonizable planets.

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2100–2150 E.R. – The Dimensional Veil Thins

The psychic atmosphere of Earth became too dense with dissonance.
Many began to experience lucid bleed-throughs, astral instability, and timeline folding.

Entire regions became chaotic zones of mental collapse or spontaneous obsession.
These zones were studied, then quietly erased. 
Meanwhile, private tech syndicates—backed by post-national alliances and former luxury brands—began to invest in off-world exploration.

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2150–2175 E.R.

By 2175, space colonization had gone commercial. Land on newly discovered planets—known as the Outworlds—was bought, sold, and marketed like luxury real estate. These worlds became mirrors for the psyches of their settlers. People migrated to the planets that aligned with their dominant beliefs and desires, unknowingly stepping into self-reinforcing realities.

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The Outworld Expansion (2175-2200 E.R.)

No longer was migration determined by necessity — it became an expression of belief. Commerce flourished, but so did distortion.

  • Commercial Colonization: Land on habitable planets was made available to the public. Mass sales of planetary plots increased consumer-based world identities.

  • Mindset-Driven Manufactured Realities: Planets began to reflect the dominant beliefs, neuroses, and values of their colonizers. Culture became echo chambers for psyche-based distortions or idealisms.

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The manufactured realities of each world began to amplify themselves. Beliefs were no longer questioned—they became environmental constants, written into the architecture of society. People were sold plots on the world that fit their mindset:

  • Seek comfort? Buy a villa on Ozdranis.

  • Desire spiritual perfection? Apply for clearance on Suryavana.

  • Want freedom to reinvent yourself daily? Shadovan welcomes you.

  • Crave indulgence? Vorathis Prime has a district for that.

Each planet became a living projection of its settlers' internal distortions, dreams, or denials.

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Ozdranis was the first such world to fall. Settled by those who sought comfort above all else, Over three generations it devolved into a culture without will, challenge, or creative friction. Those with vision left for more vital Outworlds. Those who remained succumbed to inertia. Progress slowed. Systems decayed. And eventually, the culture collapsed entirely.​

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2200–2375 E.R.

Each Outworld became a living imprint of collective mindsets—reflections of humanity’s forgotten desires, traumas, and aspirations. The psychological states of the original settlers hardened into cultural archetypes. These realities, once choices, are now inherited.

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And so, the stage is set. A scattered humanity, living across worlds shaped by their own unconscious. And a distant memory of what it once meant to be whole.

Read about the history of the Outworlds.

Key Locations within the Outworlds

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Vorathis Prime

– The Empire of Endless Distraction. 

The ultimate illusion of success, wealth, and indulgence. A hyper-modern metropolis designed by The Architects of Excess to keep populations enslaved to materialism and empty desires.

 
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Ozdranis

– The World That No-One Wanted. 

The hollow fate of those consumed by The Wanting. Ruined, desolate towns and cities where the Empty Ones—beings stripped of their souls—wander aimlessly in despair.

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Shadovan

– The Kingdom of False Faces

The illusion of identity, the performance of self. A masquerade-metropolis where everyone wears shifting personas, never revealing their true nature.

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Suryavana

– The Community of Devotion

The silent oppression of self-policing.
A culture dedicated to the vision of an enlightened master, fostering spiritual co-dependency and abandonment of the spirit.

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The Astran Commonwealth

– The Culture of the Self-Important

The ignorance of privilage and a society lacking self-reflection. Manufactured cities and suburbs, keeping all people subdued into repetative behaviours and limited expressions.

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Kirelia

– The World of Longing & Love Illusions

The distraction of pursuing external expressions of love and attachment. Hyper-romanticised environments that amplify sensual experiences in every way.

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