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The Architects of Excess

An elite group that benefits from The Wanting, designing distractions to keep populations enslaved.
“More is the Meaning.”

✦ The Architects of Excess

Primary Worldbase: Vorathis Prime — The Empire of Endless Distraction

Their headquarters is an example of ultra modernity. This world is the illusion of luxury and success, built on the suffering of others.



Cultural Symbolism: The Shadow of Overindulgence. Masters of engineered pleasure, artificial awe, and spiritual emptiness disguised as ecstasy.

Spiritual Function in the Mythos: Embodiments of disassociation through stimulation. Their obsession with gratification replaces presence with performance, and fulfillment with dopamine illusions.


☼ Origins of the AoE:

The Architects of Excess did not begin as a ruling class. They emerged in the post-Dominion era as visioneers—designers of immersive worlds, memory theaters, and pleasure systems designed to distract societies from collapse.


Their rise to power was quiet and nonlinear. At first, they were heralded as cultural saviors—a new caste of visionary creators offering relief and spectacle during the Great Psychic Recession following the Wanting’s first infection wave.

But what was once innovation became indoctrination.

They began to recognize a truth:

The more people feel, the harder they are to control.

The more they chase feeling, the easier they are to enslave.


Thus, the AoE evolved into spiritual engineers of stimulation—artisans of overload who learned how to program distraction as religion, and consumption as identity.


✦ The Philosophy of Excess:

The AoE don’t preach devotion. They sell it.

Their core tenets are masked as personal freedom, but rooted in manipulation:

  • “All emotion is art—so maximize your canvas.”

  • “To feel more is to be more.”

  • “Why settle for presence when you can perform divinity?”

They believe evolution lies not in depth, but in volume—of stimulation, experience, sensation, and self-expression. Every feeling must be amplified, beautified, commodified.

The result?A society where every interaction is a performance, every identity is stylized, and inner emptiness is hidden beneath the glow of artificial wonder.


✦ Vorathis Prime: The Capital of Indulgence

This is their crown jewel.

  • A planet-wide metropolis of rotating environments and climate bubbles that simulate any mood, fantasy, or memory.

  • Neon jungles. Golden opera spheres. Crystal labyrinths of erotic thought. Artificial heavens.

  • All engineered to sustain distraction and delay awakening.


The AoE run everything from memory-craft salons to bio-hacked bliss spas, soul-scanning love lounges, and fame-based marketplaces where visibility determines wealth.

The citizens?

  • Highly expressive. Dripping in customization tech.

  • Hyper-branded personalities, always re-inventing, always broadcasting.

  • Emotions are regulated through neural mood plugins and narrative loops fed directly into the psyche.


✦ Roles Within AoE Culture:

1. Sensation Designers

Architects of emotional environments. They create artificial atmospheres where users can "experience" love, grief, awakening—but all curated, timed, and reversible.


2. Bliss Engineers

Work with biochemistry, designing bespoke hormonal cocktails and “auric enhancements” to make individuals more radiant, seductive, or emotionally amplified in social spaces.


3. Narrative Curators

Script lives for people. Sell packages like:

  • The Tragic Genius Arc

  • Divine Awakener Package

  • Cosmic Misfit with Unreachable DepthPeople live these like seasons of a show—until they’re bored and trade up.


4. Influence Evangelists

Brand ambassadors of the AoE gospel. They travel across systems exporting “freedom” through luxury, offering forgotten worlds a taste of Excess to seduce them into dependency.


✦ Shadow Systems & Hidden Corruption:

Behind their glamour is a chilling truth:The AoE are high initiates of The Wanting.

They understand how stimulation creates dependency. They have developed:

  • Craving Algorithms that keep citizens looped in self-chosen captivity

  • Soul-Draining AIs that feed off repeated identity fragmentation

  • Emotional Leash Systems disguised as intimacy enhancement tech

And at the highest levels?A rare few indulge in auric harvesting—the stealing of subtle energies during engineered peak experiences. This is not advertised. This is ritualized.


✦ The Festival of Eternal Dawn

Their greatest export and most seductive mask.Held on stabilized asteroids in the belt, this eternal party is marketed as:

  • “A celebration of infinite light”

  • “Where dawn never ends and shadows do not exist”


But beneath the surface… Twilight

  • A vast underworld economy sustains it

  • Drug cartels, aura traffickers, pleasure slaves, and VR psy-enslavement systems

  • A twilight city beneath the main asteroid’s surface where the broken dreams go to rot

✦ The Soul-Myth of AoE in the Story:

The Architects of Excess are not simply villains.They are the shadow side of beauty, desire, and spiritual evolution.

They ask:

  • What happens when pleasure replaces purpose?

  • What happens when truth is inconvenient and stimulation is instant?

They are a mirror for the awakening—not to judge, but to reveal how easily the soul sells itself when it's starved of meaning.


✦ Redemption?

Some say a few among the AoE have begun to crack—Visionaries whose creations accidentally awakened people instead of controlling them.Some now dream of a new mythos: Aesthetic Integrity—beauty as a path back to truth.

They whisper of a lost glyph, encoded in the old Zherathari language, that can cleanse The Wanting from within…

But no one dares speak of it.

Not yet.

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