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The Empty Ones

Beings completely consumed by The Wanting, stripped of individuality.
“When you forget how to feel joy, the Wanting will feel for you.”

✦ The Empty Ones of Ozdranis

World: Ozdranis — The World That No One Wanted

Essence: Beings consumed by insatiable consumption, numbed longing, and emotional entropy

Symbolic Function: A reflection of collective dissociation, the collapse of purpose, and the soul’s erosion through passive indulgence


From across multiple realities, especially in the Outworld, the Empty Ones travel to Ozdranis. Here they form a mass culture of those who have lost themselves and slowly fade into a zombie like being.


✦ Origin: A Slow Disappearance

The Empty Ones were not always empty.

They were once seekers, artists, workers, dreamers—people who longed for meaning, beauty, and connection. But on Ozdranis, the culture of consumption was more accessible than the path of becoming.

It started as relief—small pleasures, immersive distractions, instant gratifications. But over time, these distractions became identity, and longing was replaced with addiction to stimulation without depth.

As the soul was ignored, the Wanting fed—slowly turning desire into dependence, passion into passivity, and light into numbness.

Eventually, the internal fire went out.

They didn’t die.

They dissolved.

Now they wander the ever-shifting cityscapes of Ozdranis—shells of memory, seeking nothing yet never stopping. Drawn to the flickers of artificial light. Moaning in soft chorus when another has collapsed into stillness.



✦ Physical Description

The Empty Ones appear humanoid, but faded—like memories caught between dimensions.

  • Their skin carries a pale gray-blue tone, flickering in and out of visibility.

  • Their eyes are glazed, but filled with static—traces of forgotten longing.

  • Their voices are echoes, repeating fragments of advertising slogans, broken dreams, and old desires.

Some still wear the fashions of their former lives—tattered pleasure suits, decadent coats, holographic accessories—but they no longer understand what these mean.

Their limbs move with stuttering patterns, like buffering programs searching for meaning.



✦ Culture of Hopeless Comfort

The city of Ozdranis no longer evolves. It loops.

  • Synthetic environments recreate different eras, fantasy realities, or emotional settings—on endless repeat.

  • Residents shuffle between pleasure pods, neural nostalgia dens, and memory simulation zones, unsure whether they are seeking comfort, or simply escaping stillness.

  • No one creates anymore. There are no new inventions. Only reruns of emotion wrapped in excess.

Time has no consequence.

Joy has no reference.Desire has no center.

They do not chase. They pull—their emptiness forming a psychic gravity that tempts others to surrender their will and drift with them into meaninglessness.



✦ The Wanting’s Final Form

In the mythos, The Empty Ones are what happens when The Wanting succeeds.

  • When hunger replaces creation

  • When consumption becomes identity

  • When distraction replaces truth

They are not monsters.They are the husks of beings who once held the flame, but let it flicker too long without tending.

And in their collapse, they whisper the most dangerous myth:

"Nothing truly matters anymore."



✦ Spiritual Symbolism

The Empty Ones represent:

  • The Dormant Self: The part of every soul that has numbed itself in order to survive modernity

  • The Unlived Life: The dreamer who never began, the artist who never created, the lover who never opened

  • The Shadow of Disconnection: What happens when the body is over-stimulated but under-souled

They serve as a cautionary reflection:When you stop listening to your inner truth, and live only through curated impulses, you will forget who you are.



✦ Role in the Greater Story

The Empty Ones are the symbolic dead ends on the journey of awakening.

They appear in:

  • Flashbacks for characters who once indulged escapism

  • Sideworlds where Flame 13 operatives rescue fallen visionaries

  • Temptation arcs where protagonists must choose between comfort and purpose

They are not the enemy.They are the warning.

And sometimes…they are the ones who guide you back, simply by showing what you could become.


“They do not scream.

They do not fight.

They only drift…And pull you softly, sweetly,into the silence

of a life unlived.”


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